Disability and Video Games
Author | : Markus Spöhrer |
Publisher | : Springer Nature |
Total Pages | : 365 |
Release | : 2023-12-18 |
ISBN-10 | : 9783031343742 |
ISBN-13 | : 3031343743 |
Rating | : 4/5 (42 Downloads) |
Book excerpt: This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.