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Type: BOOK - Published: 2021-08-13 - Publisher: Springer Nature
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from th
Language: en
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Type: BOOK - Published: 2018-10-10 - Publisher: Springer
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium
Language: en
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Type: BOOK - Published: 2014-04-25 - Publisher: Springer Science & Business
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
Language: en
Pages: 262
Pages: 262
Type: BOOK - Published: 2013-11-08 - Publisher: Springer Science & Business Media
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this boo
Language: en
Pages: 429
Pages: 429
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This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment