Cross Platform Game Development
Author | : Alan Thorn |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 441 |
Release | : 2008-06-05 |
ISBN-10 | : 9781449633615 |
ISBN-13 | : 1449633617 |
Rating | : 4/5 (15 Downloads) |
Book excerpt: With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.