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Type: BOOK - Published: 2013-12-10 - Publisher: Springer
In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written
Language: en
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Type: BOOK - Published: 1994 - Publisher:
Language: en
Pages: 517
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Type: BOOK - Published: 2013-12-19 - Publisher: CRC Press
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages.
Language: en
Pages: 352
Pages: 352
Type: BOOK - Published: 2010-04-27 - Publisher: John Wiley & Sons
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power S
Language: en
Pages: 1008
Pages: 1008
Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since