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Language: en
Pages: 502
Pages: 502
Type: BOOK - Published: 2024-09-02 - Publisher: Walter de Gruyter GmbH & Co KG
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalypt
Language: en
Pages: 165
Pages: 165
The Real Aftermath: How COVID-19 Changed the Way Science Fiction is Conceived, Read, and Interpreted
Type: BOOK - Published: 2025-02-18 - Publisher: Vernon Press
'The Real Aftermath: How COVID-19 Changed the Way Science Fiction is Conceived, Read, and Interpreted' offers a profound exploration of how the COVID-19 pandemi
Language: en
Pages: 176
Pages: 176
Type: BOOK - Published: 2024-09-09 - Publisher: Taylor & Francis
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the
Language: en
Pages: 215
Pages: 215
Type: BOOK - Published: 2022-10-11 - Publisher: MIT Press
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a f
Language: en
Pages: 185
Pages: 185
Type: BOOK - Published: 2024-11-12 - Publisher: Amherst College Press
Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential medi