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Language: en
Pages: 513
Pages: 513
Type: BOOK - Published: 2014-09-19 - Publisher: Addison-Wesley Professional
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of
Language: en
Pages: 285
Pages: 285
Type: BOOK - Published: 2017-08-11 - Publisher: MIT Press
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often
Language: en
Pages: 513
Pages: 513
Type: BOOK - Published: 2015 - Publisher: Pearson Education
This is the first complete guide to composing interactive scores for video games. Authored by the developer of Berklee College of Music's pioneering Game Audio
Language: en
Pages: 236
Pages: 236
Type: BOOK - Published: 2005 - Publisher: New Riders Publishing
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-lookin
Language: en
Pages: 372
Pages: 372
Type: BOOK - Published: 2001-01-26 - Publisher: MIT Press
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. I