Related Books
Language: en
Pages: 694
Pages: 694
Type: BOOK - Published: 2017-03-03 - Publisher: Springer
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Language: en
Pages: 502
Pages: 502
Type: BOOK - Published: 2011-12-09 - Publisher: Springer Science & Business Media
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
Language: en
Pages: 1434
Pages: 1434
Type: BOOK - Published: 2012-02-29 - Publisher: IGI Global
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Language: en
Pages: 429
Pages: 429
Type: BOOK - Published: 2016-08-25 - Publisher: Springer
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment
Language: en
Pages: 524
Pages: 524
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor