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Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 1996 - Publisher:
Language: en
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Pages: 364
Type: BOOK - Published: 1996 - Publisher:
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The
Language: en
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Type: BOOK - Published: 1997 - Publisher: Addison-Wesley
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D gra
Language: en
Pages: 300
Pages: 300
Type: BOOK - Published: 1997 - Publisher: Addison-Wesley Professional
Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and vi
Language: en
Pages: 1283
Pages: 1283
Type: BOOK - Published: 2001 - Publisher: Prentice Hall Professional
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation a