Related Books
Language: en
Pages: 268
Pages: 268
Type: BOOK - Published: 2008-04-21 - Publisher: Springer Science & Business Media
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics commu
Language: en
Pages: 664
Pages: 664
Type: BOOK - Published: 2010-07-26 - Publisher: Elsevier
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algeb
Language: en
Pages: 1053
Pages: 1053
Type: BOOK - Published: 2002-10-10 - Publisher: Elsevier
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is
Language: en
Pages: 468
Pages: 468
Type: BOOK - Published: 1992-12-16 - Publisher: CRC Press
Stressing the interplay between theory and its practice, this text presents the construction of linear models that satisfy geometric postulate systems and devel
Language: en
Pages: 207
Pages: 207
Type: BOOK - Published: 2015-04-06 - Publisher: CRC Press
Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an emphasis on the backgro