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Language: en
Pages: 498
Pages: 498
Type: BOOK - Published: 2003 - Publisher: New Riders
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers
Language: en
Pages: 120
Pages: 120
Type: BOOK - Published: 1984-01-01 - Publisher: McGraw-Hill/Glencoe
Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development
Language: en
Pages: 615
Pages: 615
Type: BOOK - Published: 2012-12-12 - Publisher: New Riders
As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even gre
Language: en
Pages: 259
Pages: 259
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Language: en
Pages:
Pages:
Type: BOOK - Published: 2002-12-01 - Publisher:
A nontechnical book on the theory of interactivity design, this guide has clear examples and applications that explain what interactivity is, how it works, why