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Type: BOOK - Published: 2002 - Publisher:
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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
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Pages: 392
Pages: 392
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."
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Pages: 772
Type: BOOK - Published: 2003 - Publisher: New Riders
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game develop
Language: en
Pages: 894
Pages: 894
Type: BOOK - Published: 2004 - Publisher: New Riders
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one nar